Prelim Development
Placeholder Skinning
The Name
3rd Form Revamp
Didn't Make Final Cut
Music
Scope Creep - Escape Idea
Finishing Touches
Game Over Screen Dispute
Launch Day
Post-launch Nerfing/Bug Fixes
Post-launch Parodies


Base Idea:
===========
Luis (12:47:20 PM): could you send me, or make a video tutorial about how to mkae a game in flash and controls.. cuz your like as powerful and known in the newgrounds world as tom fulp is so you know, respond please!
BoM (12:47:41 PM): PM?
Luis (12:47:56 PM): yea i was gonna have you give me all your secrets. may as well
BoM (12:48:18 PM): sure
BoM (12:48:27 PM): gotoAndStop("genius");
BoM (12:48:35 PM): on a blank keyframe
BoM (12:48:41 PM): on main timeline
Luis (12:49:36 PM): oh, i got bad information then. glaiel said to put it in a movieclip called glaiel
BoM (12:50:36 PM): well, that's ONE method
Luis (12:50:55 PM): i feel arrogant. most of my recent favorites are entries with my name on it and my latest flash submission is also about me. mememememe
BoM (12:51:08 PM): ha ha
BoM (12:51:14 PM): narcissist
Luis (12:51:32 PM): i have no one to blame but you guys


Prelim Development:
===================
Luis (8:54:18 AM): the behemoth party thing is on saturday night
BoM (8:54:36 AM): ah, awesome
BoM (8:54:41 AM): glad that worked out
Luis (8:57:56 AM): dont have much info beyond that.
BoM (9:03:57 AM): ok, how you want to go about this minigame?
Luis (9:05:04 AM): well, just punch up some scheme and ill knockout some art for it
BoM (9:05:06 AM): you want me to build an engine with placeholders or what?
BoM (9:05:08 AM): ok
Luis (9:05:27 AM): yea just picture boss fight
Luis (9:22:19 AM): id like a slinky like attack if you can work it in
BoM (9:22:28 AM): how's that?
Luis (9:22:52 AM): well you just run under the hop
BoM (9:23:09 AM): oh, like a bouncing ball?
Luis (9:23:27 AM): yea it might be a ball or anything really
Luis (9:28:52 AM): the train boss in hard corps had a few of those attacks. he has a ball thing and one where he bounces around
BoM (9:30:00 AM): u have video?
Luis (9:30:11 AM): yea here i found it http://www.youtube.com/watch?v=w1EqF5kWz6Q&feature=related
BoM (11:11:22 AM): [ demo link url ]
BoM (11:12:29 AM): so I was thinking we could have like 4 sensors to destroy
BoM (11:12:34 AM): that then release the boss
BoM (11:12:42 AM): so we can kind of force them to learn the controls
BoM (11:12:46 AM): before the boss appears
Luis (11:12:46 AM): okay sounds good to me
Luis (11:12:53 AM): this looks good
BoM (11:13:01 AM): make one of them only accessible through double jumping
Luis (11:13:09 AM): yea
BoM (11:13:10 AM): so they have to learn that
Luis (11:13:16 AM): i like the double
BoM (11:13:30 AM): yeah, and I thought the auto attack when jumping would be interesting
BoM (11:13:35 AM): like sonic
Luis (11:13:40 AM): yea
Luis (12:51:20 PM): okay goin home, see if you can mail over anything in the next hour or two, ill clear my schedule
BoM (12:51:56 PM): k

Luis (11:01:12 AM): ey did you get those assets ok
BoM (11:01:20 AM): yeah, tie-ing them in nao
Luis (11:01:33 AM): okay cool
Luis (11:01:49 AM): i woulda done the other thing in the bg but i had no clue what it was
BoM (11:02:04 AM): ha ha
BoM (11:02:12 AM): nothing special
BoM (11:02:15 AM): just another layer
BoM (11:02:16 AM): of stuff
BoM (11:02:26 AM): can be more cave, or weird mechanical stuff
BoM (11:02:28 AM): or whatever
Luis (11:02:33 AM): oh okay i thought it was gonna tie in to whatever you had in store for the boss
BoM (11:02:33 AM): wait for me next demo
Luis (11:02:38 AM): ok
BoM (11:02:39 AM): and you'll see the device idea
Luis (11:04:16 AM): you share a birthday with rtil u know that
BoM (11:05:07 AM): oh rly?
BoM (11:05:14 AM): I should be more moody then
Luis (11:05:20 AM): yep youre slackin
BoM (11:55:16 AM): [ game demo link ]
BoM (11:55:18 AM): check dat
BoM (11:55:20 AM): woooo
Luis (11:56:53 AM): lmao
Luis (11:58:52 AM): looks good, mail it over ill work on it later
BoM (11:58:57 AM): k
BoM (12:10:16 PM): k, it's waiting for you
BoM (12:10:22 PM): to spruce up
Luis (12:10:57 PM): ok cool. i wont do anything on that boss part until you sort out a gameplan for that, that way ill know how to split up the graphics to recycle where i can
BoM (12:11:08 PM): k
BoM (12:11:16 PM): I haven't really thought of anything
BoM (12:11:22 PM): so I'm open to ideas
Luis (12:11:36 PM): okay, ill play around some games and get ideas
Luis (12:28:04 PM): could do somethin like this first ms boss http://www.youtube.com/watch?v=7UYnYd-QrC4&feature=related

Placeholder Skinning:
=====================
BoM (9:57:51 AM): did you want me to template out all the boss attacks for you to skin?
BoM (9:58:05 AM): or did you want to animate them 1st?
Luis (9:58:22 AM): if youre feeling peppy, go for it. i figured youd want a day off being all birthday boyish
BoM (9:58:33 AM): meh, party's tonight
Luis (9:58:34 AM): i have a jam packed day today i gotta fly out tmrw

BoM (8:15:22 AM): how late did that saturday party go?
Luis (8:15:51 AM): they shooed people out at 11:30 so not that late. it was a fun little event all in all.
BoM (8:16:46 AM): yeah, I enjoyed that
BoM (8:16:54 AM): they just needed more seating
BoM (8:17:00 AM): food was a nice touch
Luis (8:17:16 AM): yea ac would have been nice too
BoM (8:17:29 AM): yeah, or at least some fans
BoM (8:17:50 AM): I'll post up my pics so you can grab any you want for your archive
Luis (8:18:01 AM): oh ok yea i need to do that this week
BoM (8:44:17 AM): ok, so as you break the front stuff his glass starts breaking in the back
BoM (8:44:22 AM): until he falls out
Luis (8:44:34 AM): yea just find a sweet spot
BoM (8:44:51 AM): you haven't done anything beyond him falling out?
BoM (8:45:01 AM): (just making sure I'm not missing anything in this file)
Luis (8:48:28 AM): yea thats all. its a tease
BoM (8:48:39 AM): cool
BoM (8:48:42 AM): I like the pajamas
BoM (8:48:45 AM): that will be funny
Luis (8:49:44 AM): yea i will do the part 2 today i want to have him barge in and roar or something so that it triggers a blown out sprite of those pedestals.. so i dont have them animating the whole time. this characters stuff is going to be fairly animated
BoM (8:50:00 AM): ok
Luis (8:50:34 AM): did i remember to break that font on the machine
BoM (8:50:42 AM): yeah
Luis (8:50:48 AM): ok good
BoM (8:52:34 AM): I thought that was cute that they named the drinks at the afterparty after the knights in cc
Luis (8:52:53 AM): oh, yea it was
BoM (8:53:11 AM): almost made me want to start drinking
Luis (8:53:13 AM): the tip jar said level up also .. that was clever
BoM (8:53:21 AM): ha ha
BoM (11:11:14 AM): http://BoMtoons.com/cc.php
Luis (11:14:09 AM): sweet

The Name:
==========
Luis (12:01:47 PM): fyi http://www.newgrounds.com/upcoming
BoM (12:02:26 PM): interesting
BoM (12:02:28 PM): cool idea
Luis (12:26:25 PM): he said if we have a name for the game
BoM (12:27:45 PM): you have a name?
Luis (12:27:52 PM): no
BoM (12:29:15 PM): hm, let me think
Luis (12:38:06 PM): call it game 3
BoM (12:38:19 PM): ha ha
BoM (12:38:24 PM): pico2
BoM (12:46:36 PM): how about "Revengicide"
Luis (12:50:07 PM): how about something literal. like Cavernous
BoM (12:50:24 PM): Dormitory
Luis (1:00:57 PM): just tossing over words that come to mind in thinking of thegame: torment, trespass, infringe, slumber, cavern, gargantuan, gouger, crusade, havoc, hostility, skirmish, battle, rival, belligerent, foe,
Luis (4:30:11 PM): and now my tv is taunting me with a commercial of Lurray Caverns, 'what will you discover'
BoM (4:31:27 PM): sounds like a good tag line for our game
BoM (2:06:22 PM): Cave of Wonders
Luis (2:06:41 PM): okay thats fine
BoM (2:07:24 PM): since I quote aladdin anyway

3rd Form Revamp:
================
BoM (9:11:10 AM): [ link to game demo ]
BoM (9:11:16 AM): put in lots of stuff
BoM (9:11:22 AM): see how you fare
BoM (9:11:41 AM): jump spin actually attacks now
BoM (9:11:44 AM): so watch out
Luis (9:11:57 AM): hah that could be fun
Luis (9:13:21 AM): cool hes invisible under ball and super saiyan mode
Luis (9:13:27 AM): invincible.
BoM (9:13:33 AM): yeah
BoM (9:13:36 AM): clears you out
Luis (9:13:41 AM): yea
BoM (9:14:06 AM): normal sword swings hit for 3 times more than the spin attack
BoM (9:14:15 AM): cuz it's so easy to spam the spin
Luis (9:14:19 AM): yea
Luis (9:14:22 AM): good choice
BoM (9:14:35 AM): but spamming that spin is tons of fun
BoM (9:14:41 AM): climbing up the body
Luis (9:14:46 AM): yea its fun doing a combo of both
Luis (9:16:58 AM): im intruiged by the climbing. we'll have to squeeze that into one of the phases somehow
BoM (9:17:12 AM): how do you mean?
Luis (9:18:14 AM): well, i dont know if you remember a boss like this in metal slug where these giant rocks come down and you hit them so that they crumble/go back into the ground.. and it starts getting really overwhelming cause they come down faster trying to squish you
BoM (9:21:09 AM): sort of
Luis (9:21:36 AM): ill find it
Luis (9:24:34 AM): http://www.youtube.com/watch?v=d8ZCNJmcM90&feature=related 2:00ish
Luis (9:25:37 AM): what i was thinking was like one of his attacks or defenses rather is he has a wall of rocks or something comes down and so your task would be to knock those tiles off to be able to get to him
BoM (9:27:43 AM): you're talking about the aliens one?
BoM (9:27:50 AM): with the big gravestones or whatever
Luis (9:27:54 AM): yea
BoM (9:27:58 AM): that fall down after they laser target you?
BoM (9:28:31 AM): what might be interesting
BoM (9:28:41 AM): is if it's your final form
BoM (9:28:49 AM): and before it starts
BoM (9:28:53 AM): you destroy the platforms
BoM (9:29:02 AM): and camp on the top of the screen
BoM (9:29:10 AM): (just your head so you're small)
BoM (9:29:23 AM): and you toss down some crap
BoM (9:29:27 AM): from the ceiling
BoM (9:29:32 AM): which is destroyable
BoM (9:29:42 AM): but you kind of have to save the crap
BoM (9:29:47 AM): and not destroy it right away
BoM (9:29:52 AM): so you can climb up
Luis (9:30:02 AM): that would be cool
BoM (9:30:02 AM): and spin off to hit your head
BoM (9:32:03 AM): the laser targeting would be interesting
BoM (9:32:22 AM): so you have to kind of lure the boss to drop stuff in the right place
BoM (9:32:30 AM): so you can climb up it
Luis (9:33:26 AM): well what we could do is on his final form or whatever he shrinks to your size and he just camps down up there in some sort of machine that has a laser sight on it
BoM (9:33:54 AM): ok
BoM (9:33:56 AM): I like that
BoM (9:34:10 AM): but have him move from upper left corner to upper right corner
BoM (9:34:26 AM): and every time he's hit he sends out something that destroys the junk stacks
BoM (9:34:37 AM): so you start building again
BoM (9:34:44 AM): but he only takes like 4 or 5 hits
BoM (9:34:47 AM): to kill
Luis (9:34:48 AM): yea some sort of carrier thing on a pulley or something
BoM (9:36:26 AM): ok, I'll work on his 2nd form
BoM (9:36:35 AM): where he bounces around like a screensaver
BoM (9:36:44 AM): then we can tackle the junk stacking
BoM (9:36:46 AM): as his last
Luis (9:36:56 AM): okay
BoM (9:41:12 AM): http://www.arcadeprehacks.com/game/1257/Luis-Launch.html
Luis (9:41:38 AM): lol
Luis (9:41:41 AM): sad
Luis (9:41:51 AM): i do want that hack in real life tho
Luis (9:41:58 AM): unlimited money and farts
BoM (9:42:28 AM): lol
BoM (9:42:37 AM): so funny to watch your dead body fart
Luis (9:44:01 AM): to think someone got so frusterated to the point they need this hack is kinda sad
BoM (9:44:47 AM): yeah
Luis (9:44:51 AM): im gonna plug that on my next fp post
BoM (9:44:54 AM): I saw some high scores on kong
BoM (9:44:58 AM): like 80 days
Luis (9:45:11 AM): is it easy to hack or what
BoM (9:45:24 AM): yeah, just need a decompiler
BoM (9:45:35 AM): I don't have any sort of protection
BoM (9:47:43 AM): http://digg.com/search?s=Luis+launch
BoM (9:47:53 AM): all these sites, none from the original
BoM (5:09:23 PM): form 3
BoM (5:09:30 PM): I need to do some optimizing
BoM (5:09:37 PM): it lags a bit from the block stacking code
BoM (5:09:42 PM): but I think I can streamline it
BoM (5:09:54 PM): it's also a bit boring since you have to wait for the blocks to stack up
BoM (5:10:04 PM): so I'm thinking of adding a heat seeking missile
BoM (5:10:07 PM): to keep you moving
BoM (5:14:31 PM): maybe I'll have the blocks self destruct if they've been alive too long
BoM (5:14:40 PM): that'd get rid of the lag

Didn't make final cut:
=======================
BoM (7:42:22 AM): how about,when the blocks are destroyed they randomly produce health packs?
Luis (7:44:46 AM): maybe some of the blocks are healthy and you do want to destroy those. like maybe they have little first aid crosses or somethin
BoM (7:45:22 AM): hm, that's an interesting idea
BoM (7:45:27 AM): I like it
BoM (7:46:27 AM): I can make them like glass balls
BoM (7:46:32 AM): that crack up
BoM (7:46:36 AM): like your bg thing
Luis (7:46:44 AM): ok cool
BoM (7:09:57 PM): has the limited block frying in
BoM (7:10:04 PM): and the start of the final phase
Luis (7:14:27 PM): having it not blow all of them is a plus yea
BoM (7:14:36 PM): yeah
BoM (7:14:51 PM): my only concerns with the health drops are:
BoM (7:15:00 PM): 1. Why would he drop something helpful on you?
BoM (7:15:31 PM): 2. Health is only useful for a short while, the final phase is all one hit kills and instant death pits
Luis (7:16:18 PM): yea i didnt feel like i needed the health
Luis (7:16:39 PM): i think just having it blow a few blocks does make a difference
BoM (7:16:50 PM): yeah, it feels a lot more balanced now
BoM (7:17:12 PM): I'm ready to call it done
BoM (7:17:26 PM): and finish off this sucker

Music:
======
BoM (5:15:27 PM): how goes the grind?
Luis (5:15:53 PM): not bad i worked on some stuff ill send shortly
BoM (5:18:10 PM): cool
BoM (5:18:30 PM): I got the email you sent with rucklo's pregame track
BoM (5:18:39 PM): I agree on all the stuff you said
BoM (5:18:57 PM): I'm trying to download his other music, but my internet is spazzing out
Luis (5:19:07 PM): yea i think your placeholder should have given him a good idea maybe i wasnt clear
BoM (5:21:46 PM): in the PM he sent me, he seemed to be saying he's not going to have much time to work on this over the next 2 weeks
BoM (5:21:51 PM): so that's a little worrisome
Luis (5:24:53 PM): well i said we needed something by wed so if its not promising ill think of something
BoM (5:27:12 PM): get out your keyboard
Luis (5:27:37 PM): well his first samples were better. worst case scenario we'll use one of those and then figure something out for the other ones
BoM (7:13:18 PM): I finally downloaded rucklo's tracks
BoM (7:13:27 PM): they all seem pretty good to me actually
BoM (7:13:35 PM): except the fear the flight one
BoM (7:13:38 PM): for the final chase
Luis (7:13:39 PM): oh is that new
BoM (7:13:46 PM): which seems like it should be more intense
BoM (7:13:55 PM): let me send you the link
BoM (7:14:13 PM): he doesn't have diff versions of boss fight music for the 3 diff forms
BoM (7:14:28 PM): https://www.yousendit.com/transfer.php?action=batch_download&batch_id=YkxKR0llZDUzMWxFQlE9PQ
Luis (7:18:18 PM): yea i agree with you, we can live with all these, just a more intense last one and that should do it
BoM (7:26:38 PM): I sent him a pm saying that, you may want to ping him too and let him know
Luis (7:26:51 PM): okay. ill send him a sample of something

Scope-creep (Escape Idea):
============================
BoM (6:51:39 PM): it's tough to be objective right now
BoM (6:51:45 PM): cuz I've played so much
BoM (6:51:49 PM): seems really short
BoM (6:51:56 PM): maybe because of the 1 hit kills
BoM (6:51:59 PM): but even with them
Luis (6:52:08 PM): i think its fine
BoM (8:07:03 AM): you check out the latest?
Luis (8:07:20 AM): i did, its coming along well
BoM (8:08:11 AM): it was hard to see my placeholders go, but I guess it's for the best
Luis (8:11:47 AM): well you still have em for 2/3rds of the game still
Luis (8:38:18 AM): btw. id like you to begin saving these things as seperate filenames/builds. i want to eventually show the game in various states of process when we're all done with it
Luis (8:38:23 AM): like with your placeholders and shit
Luis (8:38:36 AM): i was talking to tom about it and how cool that would be and motivating to people
BoM (8:40:27 AM): yeah, I was thinking the same thing
BoM (8:40:35 AM): makes me wish I'd saved more
BoM (8:40:38 AM): earlier versions
Luis (8:40:40 AM): yea so just catalogue it from now on
Luis (8:40:54 AM): i have the very first build still so thats good
Luis (8:41:07 AM): and theres still alot of the game left so it should be fine
BoM (8:41:18 AM): aight
BoM (8:42:40 AM): did you show tom our demo?
Luis (8:43:30 AM): btw tom said the paralax foreground doesnt scroll right ... maybe it moves too fast or two slow. im not sure... but yea he loved it. particularly seeing the placeholders and shit. he said the machine things are really satisfying to destroy
Luis (8:45:08 AM): maybe dont scroll the foreground at all. or keep it fairly stuck so its minimal
BoM (8:46:53 AM): ah
BoM (8:46:57 AM): it should scroll faster
BoM (8:47:00 AM): not slower
BoM (8:47:04 AM): since it's closer
BoM (8:47:06 AM): that makes sense
Luis (8:53:18 AM): figure it out!
BoM (8:53:31 AM): figuring....
BoM (9:16:26 AM): [ game url link ]
BoM (9:16:40 AM): parralaxxx
Luis (9:19:17 AM): yea thats much better
BoM (9:20:03 AM): I was thinking about the very ending
BoM (9:20:10 AM): it'd be cool to have like an escape
BoM (9:20:13 AM): from the cave
BoM (9:20:17 AM): like the ending of metroid
BoM (9:20:24 AM): but not really timed
BoM (9:20:40 AM): more like out-running a wall of falling stalagtites
BoM (9:20:47 AM): side scrolling
BoM (9:20:52 AM): jumping over obstacles
Luis (9:20:52 AM): ah ok
BoM (9:21:02 AM): kinda like dinorun
Luis (9:21:07 AM): yea
BoM (9:21:25 AM): so lulu's final act is to hit a self-destruct button
BoM (9:21:33 AM): and the ceiling starts falling
Luis (9:21:38 AM): yea
BoM (9:21:43 AM): and an arrow pops up saying "run! --->"
Luis (9:21:59 AM): itd be cool to have really long gaps where it relies on you having mastered the double jump.
BoM (9:22:05 AM): yeah
BoM (9:22:11 AM): and tall walls you have to climb up
BoM (9:22:13 AM): with the spin
Luis (9:22:32 AM): yea.. and maybe having a good and bad ending like usual
BoM (9:24:19 AM): "BoM killed Luis, but was impaled by a stalagtite"
Luis (9:24:28 AM): yea something like that
BoM (9:24:31 AM): pic of me impaled with eye-twitching
Luis (9:24:37 AM): the world is safe but with one less hero
BoM (9:24:43 AM): puking
Luis (9:24:44 AM): thanks. i guess.
BoM (9:24:46 AM): every so often
BoM (9:36:49 AM): sucho is a girl?!
Luis (9:36:56 AM): haha

BoM (1:19:32 PM): new stuff is up
BoM (1:19:42 PM): I switched the death music back
BoM (1:19:46 PM): to brian's
Luis (1:20:20 PM): ok cool. will check it out shortly
Luis (1:22:29 PM): had this cool idea for the ending, depending on which one you get youll have like a different credits scene at the end. sorta. like the helicopter will be flying alone, or with BoMtoons, or maybe for the hard to get achievement involving beating the game itll have a bunch of other people hanging on that helicopter missile
BoM (1:22:59 PM): ok
BoM (1:23:05 PM): that sounds cool
BoM (1:23:11 PM): and just have diff text scrolling
Luis (1:23:48 PM): heres the ending for contra 3 maybe you can mess around with their language so it feels like a parody of that ending. well not the credit scroll but the part before that http://www.youtube.com/watch?v=NVVvgLMvFv0
Luis (1:23:55 PM): its kind of cheesy already
BoM (1:25:43 PM): that slideshow is funny
Luis (1:25:50 PM): yea
BoM (1:25:53 PM): "ah the memories of fighting those aliens..."
BoM (1:26:00 PM): "love to look back on that"
Luis (1:26:35 PM): i like how you are the savior of the world by your gaming skills
Luis (1:26:53 PM): its not asking you to pretend or anything
BoM (1:26:57 PM): a parody of the guys in dress uniform
BoM (1:27:01 PM): at the very end
BoM (1:27:10 PM): but with us 2 (or 3) would be funny
BoM (1:27:26 PM): I was thinking
BoM (1:27:29 PM): an easy push
BoM (1:27:34 PM): to get people back to ng
BoM (1:27:38 PM): is, once they beat it
BoM (1:27:44 PM): give them a "golden sword"


Finishing Touches:
==================
Luis (9:13:12 AM): ok sent a new file
BoM (9:13:17 AM): ok
BoM (10:08:47 AM): you broke all my fonts
BoM (10:08:48 AM): :-(
BoM (10:08:57 AM): they don't show up in flash anymore
Luis (10:09:02 AM): hmm
Luis (10:09:14 AM): never heard of that
BoM (10:09:24 AM): nm, I had alpha at 0
BoM (10:09:25 AM): :-P
Luis (10:09:30 AM): noob

BoM (9:20:34 AM): what's rucklo saying about moving the ng helicopter?
BoM (9:20:46 AM): oh, I guess he's flying it
BoM (9:21:11 AM): I was wondering if you coded some arrow key movements in or something
Luis (9:21:21 AM): yea, he was complaining about why his music wasnt hi-quality in the e-mail prior to that but i put out that fire
BoM (9:21:47 AM): his screenshot is a flashplayer bug
BoM (9:22:00 AM): I don't know what causes it, but it only happens sometimes
BoM (9:22:13 AM): and I've never seen it when playing in the browser on our game
Luis (9:22:51 AM): yea id never seen it
Luis (9:23:08 AM): well the only useful feedback of his is probably the spelling then
Luis (9:23:23 AM): had a feeling i got his name wrong but i was too tired last night to verify
Luis (9:23:48 AM): tom said he emailed you back medal stuff or something or other
BoM (9:24:01 AM): yeah
Luis (9:24:02 AM): dunno if that 'stuff' includes the late additions
BoM (9:24:13 AM): no, need icons from you 1st
Luis (9:24:18 AM): i have to remember to do that promo art thing
Luis (9:24:36 AM): how many do you need again?
BoM (9:24:37 AM): for the 2 new medals
BoM (9:24:42 AM): 1 is the 3rd ending
BoM (9:24:47 AM): and one is the gold sword
Luis (9:24:54 AM): ok
Luis (9:25:37 AM): let me send over the good ending and sword now, ill do the icons shortly
BoM (9:25:42 AM): ok
Luis (9:26:42 AM): having a relatively light day at work thank goodness
Luis (9:32:12 AM): i was thinking id have a movie clip with dotted line version of you for the ending chopper scene. so its obvious people know that you were supposed to be there if they beat it properly
BoM (9:33:48 AM): what about Luis?
BoM (9:33:52 AM): cuz he's supposed to be dead
BoM (9:33:55 AM): no matter what
BoM (9:34:00 AM): if they see that scene
Luis (9:34:25 AM): well actually how about just set the alpha on those chars to more transparenty
Luis (9:34:32 AM): and mine can just always stay tranny
BoM (9:35:21 AM): I thought the halo and wings would be cool, cuz the sky kind of feels like a cartoon heaven anyway
BoM (9:35:43 AM): I'm not sure transparency will really drive the point home
BoM (9:36:04 AM): maybe devil tail and horns for Luis
BoM (9:36:10 AM): since he's the bad guy
Luis (9:36:57 AM): well i can do that as well.
Luis (9:39:04 AM): well ill think about over lunch now, or maybe i can change the messaging on the beginning of the cutscene so that it doesnt say congrats for the bad endings, something more indifferent at that first excerpt to its blatantly obvious its a different ending (sorta)
Luis (9:39:25 AM): so*
Luis (9:42:22 AM): well i guess its good that i didnt goto pax apparently everyone over there has swineo flu
BoM (9:42:35 AM): did tom get it too?
Luis (9:42:41 AM): ye
BoM (9:42:46 AM): I know glaiel and starogre were complaining about it
BoM (9:42:48 AM): awesome
Luis (9:42:55 AM): told him it was the duck division
BoM (9:43:16 AM): lol
BoM (9:43:39 AM): we're in ur body, hackin' yur immune system
BoM (10:52:31 AM): send me those 2 achievement icons next
BoM (10:52:33 AM): if you can
BoM (10:52:38 AM): I'm testing the whole system
BoM (10:52:44 AM): and need tom to do his thing on ng
Luis (10:52:44 AM): in your box
BoM (10:52:46 AM): ok
Luis (11:47:00 AM): http://www.brainwashstudios.com/images/ng_featcow.jpg how do you feel about this
Luis (11:47:36 AM): never realized how much shit you have to compete with on that page
BoM (11:48:42 AM): looks good
BoM (11:49:05 AM): maybe it blends in with the dark ng site too much?
Luis (11:49:38 AM): yea, but its as purple as its gonna get,
Luis (11:51:14 AM): actually ill make a little more purple
Luis (11:53:01 AM): k refresh its more purple now and brighter
BoM (11:55:08 AM): maybe make the button the lime green color?
BoM (11:55:10 AM): of the lava?
Luis (11:58:54 AM): add a 2 to the filename to switch to green
Luis (11:59:16 AM): yea green might work better
Luis (12:04:22 PM): this is interesting, so a few people find that the green is more clickable but the blue one they feel is the one that feels like it will take you to a new page, the green feels like it will play right there in the window
BoM (12:04:35 PM): weird
Luis (12:05:20 PM): ill just send both over and tom can pick one and suprise us tmrw
BoM (12:05:52 PM): I'm uploading a version with all the medals working
BoM (12:05:56 PM): they're not currently saving
BoM (12:05:59 PM): so to get the last one
BoM (12:06:05 PM): you have to replay without refreshing
Luis (12:06:41 PM): ok
BoM (12:07:02 PM): ok, it's up
BoM (12:07:12 PM): [ link to game url ]
BoM (12:07:19 PM): haven't put in gold sword yet
BoM (12:07:22 PM): but the other stuff is in
BoM (12:07:44 PM): only achievement I'm not sure of is unlocking everything
BoM (12:07:47 PM): to get the gold sword
Luis (12:07:49 PM): preloader needs the sound effects of the usual preloader.. that beep and cartridge reload
BoM (12:07:59 PM): send them over to me?
Luis (12:08:48 PM): snip off the power of 3 hit state boundaries so its button hover is not over black coffin
BoM (12:11:18 PM): ok
Luis (12:12:24 PM): do you mind sending over the spacheship clipset, i cant find it for the life of me to do the claw and sensor
BoM (12:12:31 PM): ok
BoM (12:15:35 PM): sent
Luis (12:35:18 PM): http://twitter.com/Official_PAX
Luis (12:35:34 PM): tom probably has swine flu
BoM (12:36:00 PM): oh nice
BoM (12:36:12 PM): very glad I missed it then
Luis (12:36:15 PM): and all those other goons
Luis (12:36:33 PM): yea im glad i had slacked off
Luis (1:57:35 PM): sent over the spaceship art and also a slew of sound effects
BoM (1:57:40 PM): ok
BoM (3:15:33 PM): got the golden sword working
BoM (3:15:39 PM): and achievements saving
BoM (3:15:46 PM): so you can leave and come back
BoM (3:15:51 PM): golden sword is sweeet
BoM (3:16:00 PM): got most everything else tied in too
BoM (3:16:05 PM): just messing with some sound stuff
BoM (3:16:10 PM): I think it might be close to done
Luis (3:16:34 PM): great. yea it should be. and better be, i was working on it while i was in a meeting
BoM (3:16:41 PM): lol
BoM (3:16:44 PM): good ol aol
Luis (3:16:48 PM): hopefully tom can hold out one more day
BoM (3:16:57 PM): sometimes it's good to work in a megacorporation
BoM (3:17:07 PM): he told me he'll launch it tomorrow morning
BoM (3:17:14 PM): and to wait to upload till he's online
Luis (3:17:31 PM): yea his health was getting worse
BoM (3:20:47 PM): with all the achievements in and the extra reward, it feels a lot less like a mini game
BoM (3:20:53 PM): and more like a worthwhile challenge
Luis (3:21:01 PM): yea
BoM (3:21:24 PM): I also made golden sword give you a bit of a shield
BoM (3:21:29 PM): so you don't lose as much health
BoM (3:21:31 PM): when you're hit
Luis (3:23:04 PM): whats the filesize looking like anyway
BoM (3:26:00 PM): 5.5 mb
Luis (3:26:08 PM): oh thats it
BoM (3:26:18 PM): yeah
BoM (3:33:06 PM): oh, what about halos and stuff?
Luis (3:33:14 PM): oh
Luis (3:33:22 PM): i forgot, ok ill do it shortly
BoM (3:33:26 PM): k
BoM (3:33:40 PM): then the ending makes a bit more sense
BoM (3:33:53 PM): tho I still don't know why Luis is on that helicopter
BoM (3:33:56 PM): ;-)
Luis (3:34:10 PM): i was thinking of changing him to gray burned Luis thatd make sense
BoM (3:36:38 PM): yeah ok
Luis (3:56:00 PM): sent over the ending extras, halo, burned Luis, and tweaked rucklo so he wasnt so still. also edited the congrats message on the negative ending.
BoM (3:56:10 PM): ok
Luis (3:57:01 PM): i sent just the symbols that i tweaked so it should be fairly plug and play
BoM (3:57:08 PM): k good
BoM (5:00:53 PM): uploading "final"
Luis (5:01:08 PM): uh oh
BoM (5:02:05 PM): can "you" get the golden sword?!
Luis (5:02:15 PM): let me try
BoM (5:02:16 PM): [ game demo url link ]
BoM (5:15:54 PM): got it
BoM (5:15:56 PM): woooo!
Luis (5:16:16 PM): do you have to successfully beat the game under 200?
BoM (5:16:26 PM): yeah
BoM (5:16:37 PM): you have to get all other achievements
BoM (5:31:10 PM): http://BoMtoons.newgrounds.com/news/post/371494
BoM (7:15:21 PM): well, I'm about to close up shop for the evening
BoM (7:15:29 PM): do you have any last minute changes?
BoM (7:15:39 PM): I tweaked some things based on feedback from some testers
BoM (7:15:43 PM): little annoyances
Luis (7:17:50 PM): im good. oh remove the game over sound on phase 4
BoM (7:19:14 PM): I like it
BoM (7:19:17 PM): :/
Luis (7:19:35 PM): if you like it then keep it. im not really strong for against it
BoM (7:19:41 PM): ok
BoM (7:19:45 PM): I'll leave it then
BoM (7:19:47 PM): nice work
BoM (7:19:50 PM): came together well
BoM (7:19:57 PM): surpassed my original vision by far
Luis (7:20:40 PM): probably wouldnt have made it this far if it wasnnt for power of 3 ... not too shabby i think its a solid entry and we ran circles around those failed power of 3's that complained about time
BoM (7:21:35 PM): yeah, amazing how polished it is compared to the time from starting to now

Luis (8:37:02 PM): its comin together well
BoM (8:39:33 PM): nice, I like the ending
BoM (8:40:39 PM): so, if they beat Luis at all
BoM (8:40:43 PM): they get an ending
BoM (8:40:46 PM): with credits
Luis (8:40:52 PM): yea
BoM (8:40:52 PM): instead of the gameover screen?
Luis (8:41:15 PM): last phase has a cutscene for every sort of death or non-death
BoM (8:42:48 PM): and then all 3 funnel into the same credits sequence
BoM (8:42:54 PM): but with slight variation
Luis (8:42:57 PM): yea
BoM (8:43:01 PM): 2 variations
BoM (8:43:02 PM): one good
BoM (8:43:03 PM): one bad
Luis (8:43:11 PM): 2 bad ones get funneled into bad and the good one to good yea
BoM (8:43:17 PM): ok
BoM (8:43:26 PM): you have to make things complicated don't you?
Luis (8:43:37 PM): gotta keep it interesting

BoM (10:02:40 PM): that final sting with the ng logo is touching
BoM (10:02:47 PM): almost brings tears to my eyes
Luis (10:03:35 PM): haha. that worked out suprisingly well... i did it blind. that hacked up sponsored logo thing is a mess whoever decompiled it. they really should just make it available
BoM (10:05:39 PM): alright, I got the endings working
BoM (10:05:50 PM): just need that final anim for actually escaping
Luis (10:06:37 PM): yea ill buckle down and just get it done after i go for a smoke. that *should* be the easiest of the 3... made sure to do the hardest ones while i had the energy.
Luis (10:07:00 PM): i never want to draw you or myself for a long long time
BoM (10:07:08 PM): ha ha
Luis (10:27:59 AM): for the real ending i want to do something like contra alien wars did
BoM (10:28:42 AM): not sure what that was
BoM (10:28:52 AM): was it him flying on a helicopter while credits rolled?
Luis (10:28:56 AM): yea
BoM (10:29:16 AM): ok
BoM (10:29:19 AM): sounds cool
BoM (10:29:33 AM): you could even use that same helicopter from pico blast
BoM (10:29:37 AM): but now it has pico in it
BoM (10:29:44 AM): :-P
Luis (10:29:47 AM): lol
BoM (10:30:00 AM): every game we make can have a helicopter rescue
BoM (10:30:12 AM): and then the last one before we die will have a giant party
BoM (10:30:17 AM): with all the chars dancing
BoM (10:30:29 AM): on a helicopter landing pad
Luis (6:11:51 PM): got some more notes from tom before he flew off
BoM (6:13:08 PM): ok
BoM (6:13:11 PM): lay em on me
Luis (6:15:36 PM): 1- he said having two lifeline ai systems at the top is confusing. with BoMtoons having a life thats a series of rectangles and the life of the bosss being a rounded pill shape. SO i guess thats an edit on my end
BoM (6:16:38 PM): ok
BoM (6:16:43 PM): change the BoMtoons one
BoM (6:16:49 PM): the boss one is a pain to change
Luis (6:16:49 PM): so the quick fix... well i dont know if its quick, is to just make your life like the boss one
BoM (6:17:03 PM): you want me to do it?
Luis (6:17:24 PM): yea just use that same pill shape and rather than end on a angry it just tucks under your icon
Luis (6:17:41 PM): use the last phase of the boss' life. whatever that color combo is
BoM (6:18:41 PM): ok

Luis (10:39:52 AM): My internet is down. Anyway I meant to say that the most common complaint is not being able to break out of spin attack.
BoM (12:53:27 PM): even with the adjusted 3rd phase?
BoM (1:00:36 PM): should I make it so pressing "a" while in spin takes you out of it?
BoM (1:02:42 PM): people are still complaining even with the 3rd form fix?
Luis (1:04:07 PM): you could try that. i dunno im kinda used to it.
BoM (1:04:23 PM): yeah, I thought only form 3 was a pain
BoM (1:04:42 PM): didn't think anyone would complain after I took the hit detection out of that
BoM (3:09:03 PM): suggestion from ansel
Luis (3:09:15 PM): sup
BoM (3:09:22 PM): to make the stackable blocks invulnerable to double jump spin hits
Luis (3:09:39 PM): yea thats a good one
BoM (3:09:42 PM): he says it's just frustrating to learn to use double jump
BoM (3:09:47 PM): then be forced to unlearn
BoM (3:09:55 PM): new version is up
Luis (3:09:55 PM): yea
BoM (3:10:00 PM): I put in rucklo's music
BoM (3:10:04 PM): in menus and stuff
BoM (3:10:07 PM): and the gameover
BoM (3:10:15 PM): I made some gameover art
BoM (3:10:17 PM): see if you approve
Luis (3:10:18 PM): well if thats the case then put in the invincible blocks in the last phase rather than the ones i provided
BoM (3:10:46 PM): I think I'll keep them hitable with normal attack
BoM (3:11:00 PM): but just take out their vulnerablity to the spin


Game Over Screen Dispute:
===========================
Luis (3:15:38 PM): too much of a disconnect in the color palette and art on the game over i think. you didnt have to make yourself so grotesque haha
BoM (3:16:01 PM): ha ha, I'm bloated and dead
Luis (3:16:19 PM): im ruthless but jeez
BoM (3:16:24 PM): I didn't think the coloring was too bad
Luis (3:16:50 PM): background could be less purple i think
BoM (3:23:55 PM): more blue?
Luis (3:24:24 PM): yea more steel blues you can eyedrop a terrain piece or stalag.
Luis (3:24:41 PM): i think just having a sword broken glasses and blood there should be sufficient as dead
Luis (3:24:48 PM): you dont need to show your head was ripped open
BoM (3:25:20 PM): too violent for you?
Luis (3:26:42 PM): yea
BoM (3:26:59 PM): wow, I'm usually the prude
Luis (3:27:06 PM): yea imagine that
BoM (3:27:36 PM): ok, well you want to just draw something for it then?
BoM (3:28:07 PM): then it'll fit your whole scheme
Luis (3:28:16 PM): well unless you have it all flattened just taking out the main char. should be fine
Luis (3:28:37 PM): then just center game over and thats that
BoM (3:28:55 PM): I'd like some sort of character presence
BoM (3:29:04 PM): so it's not such a bland gameover screen
Luis (3:29:27 PM): ok pass that over ill draw you on there


LAUNCH DAY:
============
BoM (6:53:47 AM): ready to rock n roll?
Luis (6:54:07 AM): should be, tom was updating that url now
BoM (6:56:52 AM): you have the little ng icon?
BoM (6:57:18 AM): 46x46?
Luis (6:57:25 AM): oh
BoM (6:58:02 AM): forgot about it till just now
Luis (7:14:17 AM): really stumped on what would make a good icon
BoM (7:15:23 AM): masterbatory, but maybe a pic of you
Luis (7:16:48 AM): well we've been going on the whole mystery of it all along i originally wanted just a little skull, then i realized that against a purple bg it looks like dad n me
BoM (7:17:40 AM): maybe the undies icon?
BoM (7:17:45 AM): from the achievements?
Luis (7:18:58 AM): its too bad theres no boobs in this game
BoM (7:19:07 AM): ha ha
BoM (7:19:14 AM): it's never too late
Luis (7:20:28 AM): http://www.brainwashstudios.com/beta/46xcow.gif yea that'll do its distinctive enough to pop from a sea of icons
BoM (7:20:42 AM): looks good
Luis (7:20:44 AM): im looking at the featured games area
BoM (7:21:02 AM): shall I grab that one in the link then?
Luis (7:21:06 AM): yea
BoM (7:21:09 AM): k
Luis (7:22:35 AM): rucklo uploaded his audio to the audio portal so use those id's if you can
BoM (7:22:44 AM): yeah, got em
BoM (7:22:57 AM): the icons he chose suck
BoM (7:23:01 AM): oh well
Luis (7:23:13 AM): yeah ill have him swap for the skull to keep it all consistent
Luis (7:25:11 AM): be sure hes on the authors thing up above
BoM (7:25:17 AM): he is
Luis (7:25:47 AM): have to use this as a model for the rest of the po3 games coming after it
BoM (7:26:24 AM): ok, here it goeeeessssss!
Luis (7:26:28 AM): punch in the instructions on the game desc. and all that jazz. including p for pause bla bla
BoM (7:26:43 AM): yeah
BoM (7:26:44 AM): got it
Luis (7:27:55 AM): ok cool. well if tom gives a green light then go for it
Luis (7:28:18 AM): going off to have breakfast
BoM (7:33:16 AM): http://www.newgrounds.com/portal/view/511030

Luis (10:25:15 AM): its kind of bizarre reading posts with my name regarding this game: Any tips for the Luis's second and third form?
Is there any way to hit Luis in his second form while he is spinning?
Also, is there any way to hit Luis's missiles while in the third form?
BoM (10:25:40 AM): ha ha
BoM (10:25:46 AM): I like the ones where they call you a big kid

BoM (10:38:45 AM): if we keep getting views at this pace we'll break 100k in 24 hours
BoM (10:38:55 AM): dunno if the flow will continue at this pace tho
Luis (10:42:04 AM): pretty good pace
BoM (10:43:24 AM): wow, rucklo has 1 flash submission now
Luis (10:43:58 AM): yea hes a force to be reckoned with
BoM (10:45:35 AM): wow, 09/09/09
BoM (10:45:41 AM): good or bad omen?
Luis (10:46:11 AM): shoulda submitted at 9:09
BoM (10:46:35 AM): maybe we'll be the first flash ever to get a 9/5

Luis (10:51:57 AM): alot of things happening today actually
Luis (10:52:10 AM): apple is giving its keynote speech in a bit
BoM (10:52:21 AM): yeah, beatles rockband comes out
Luis (10:52:48 AM): yea we have to beat it in plays
Luis (10:53:03 AM): then we can say we are bigger than the beatles
BoM (10:53:20 AM): who said they were bigger than Jesus
BoM (10:53:28 AM): wouldn't that be something?
Luis (10:55:05 AM): well jesus doesnt make games thank goodness
Luis (10:55:52 AM): if we do get 100k youll have to get a picture of sideview of you walking. ill do the same and ill photoshop it on a zebra crossing
BoM (10:56:13 AM): hee hee

BoM (10:59:21 AM): lmao:
BoM (10:59:23 AM): its OK but fuck this game is nerdy and way too gay , c'mon a fat nerd fighing some big baby , its original but..also the text in it just before the fight beguins , c'mon dun put so much nerdy shit in good games you got the ability to make oh and I DUN GIVE A FUCK ABOUT WHO EVER THE FAT LIL GUY WITH A SWORD IS , so dun bother tellin me shit
Luis (10:59:40 AM): haha
BoM (12:08:37 PM): harsh day today:
BoM (12:08:38 PM): "Im tired of your face Luis"
by: Gaero
date: 12 minutes ago
I am seriously getting tired of seeing your stupid face in every game you make Luis.
You do realize that you put yourself in almost every single flash game/ movie. I dont think i have seen anyone here on newgrounds with as much as ego as you do.
I mean seriously...just stop already, theres nothing special about you.
Luis (12:09:06 PM): lol
Luis (12:09:11 PM): im tired of my face too

Post-launch Nerfing/bug fixes:
====================
BoM (9:33:29 AM): think I should add in lives?
BoM (9:33:50 AM): seems to be the most common complaint
Luis (9:33:52 AM): oh
Luis (9:34:08 AM): well if you want to add one in and its painless
BoM (9:34:24 AM): I'll make it the standard 3 lives
Luis (9:34:39 AM): youre so good to them
BoM (9:34:47 AM): but the ending will kick them back to checkpoints
BoM (9:34:52 AM): like 3 along the way
BoM (9:35:06 AM): so I can be sure they spawn on land
Luis (9:35:12 AM): haha
BoM (9:35:30 AM): so much complaining
Luis (9:35:38 AM): suddenly everyone is an expert on game design
BoM (9:35:48 AM): oh well
BoM (9:35:57 AM): I think it will go over better on other sites also
BoM (9:36:00 AM): to have the lives in
Luis (9:36:02 AM): ehh i see it as the usual armchair quarterbacks
Luis (9:36:17 AM): yea do any major updates like that while its still semi contained on ng
BoM (9:58:03 AM): I'm gonna re-use the "YOU" pointer
BoM (9:58:08 AM): from our other games
Luis (9:58:19 AM): go for it
BoM (10:20:02 AM): can you make me a little flag raising clip?
BoM (10:20:08 AM): for the checkpoints?
Luis (10:20:33 AM): well im in the office today so not till i go home. i finally decided to goto work for realz
BoM (10:22:19 AM): k, I'll just make something for now
BoM (10:22:24 AM): and if it sucks you can replace
Luis (10:22:42 AM): ill trust your instincts no brains floppin out

Luis (9:05:52 AM): would this be hard to punch in at the end? The only problem I have with it is that it doesn't tell you how long you took to finish, which means you have no idea how close or far you are from the 200 seconds medal. Add that in and I'd say you have a perfect game here.
BoM (9:06:05 AM): yeah, I'll add that
BoM (9:06:10 AM): a little time stamp
BoM (9:06:14 AM): on the final screen
Luis (9:06:14 AM): yea
Luis (2:13:22 PM): if you end up doing another update be sure to waterstamp a version number in the little corner or somethin
BoM (2:13:30 PM): k
Luis (2:14:01 PM): or in the description or so, ill drive alot of people back with my post mentioning its patched up
BoM (4:40:29 PM): sheesh, people complain about the platforms too much
BoM (4:40:41 PM): I guess I should revise once again
Luis (4:40:58 PM): the one in the first u turn is a bit loose
BoM (4:41:12 PM): ok
BoM (4:41:18 PM): any others they might be talking about?
Luis (4:41:28 PM): on the u bend the corner snips and if youre going by time i guess that drives em nuts
Luis (4:42:06 PM): the double jump turns really touchy on the second fireball for some reason i thought that was just me but a few people mentioned it
Luis (4:42:27 PM): kind of a strange thing
BoM (4:43:05 PM): touchy in what sense?
Luis (4:43:15 PM): it double jumps right off the bat
Luis (4:43:21 PM): so you dont have the boost to clear it
BoM (4:43:44 PM): ok
Luis (4:43:56 PM): thats all i know of
BoM (4:46:22 PM): if I upload a test will you be able to tell me if it's any better?
Luis (4:46:33 PM): ok
BoM (4:52:08 PM): [ game link ]
Luis (4:56:21 PM): http://www.brainwashstudios.com/images/fix1.jpg
BoM (5:02:07 PM): ok
BoM (5:02:11 PM): was it any better this time?
Luis (5:02:32 PM): well i took that on the time i just played it. did you fix again?
BoM (5:02:43 PM): no
BoM (5:02:51 PM): just wondering if there was any improvement
Luis (5:03:02 PM): oh. nope thats the problem area
Luis (5:03:11 PM): well the one i had trouble with that little corner
BoM (5:07:56 PM): ok, flush cache
BoM (5:07:59 PM): refresh
BoM (5:08:01 PM): and check again
BoM (5:08:05 PM): see if that's any better
Luis (5:08:12 PM): ok
BoM (5:19:23 PM): better?
Luis (5:21:34 PM): i might not have refreshed still feels soft
Luis (5:21:53 PM): like my head can go into the center of that chunk
BoM (5:22:29 PM): that won't change
BoM (5:22:42 PM): what about jumping up onto the ledge?
BoM (5:22:47 PM): do you fall through?
Luis (5:22:55 PM): it was lessened
BoM (5:26:29 PM): I gotta upload this version
BoM (5:26:35 PM): gonna head out
Luis (5:26:49 PM): ok
BoM (5:26:51 PM): see if you can get it approved
Luis (5:27:05 PM): sure
BoM (5:27:26 PM): ttyl

BoM (2:43:38 PM): fixing some few bugs
BoM (2:43:43 PM): anything to add?
BoM (2:43:45 PM): in this upload?
Luis (2:43:53 PM): not that i could tell
BoM (2:44:08 PM): finally squashed the run through-able block bug
Luis (2:44:10 PM): i didnt recieve any bug reports on my end so i figured you musta been doing something right
BoM (2:44:15 PM): putting in q to change quality
BoM (2:44:28 PM): and tackled that ledge issue
BoM (2:44:33 PM): so now when people miss a jump
BoM (2:44:39 PM): it won't look like they fell through the floor

Post-launch Parodies:
=====================
BoM (9:26:07 PM): did you hear someone is making a CoW mod with you naked?
Luis (9:26:26 PM): mm yea he showed me...
BoM (9:26:36 PM): how was it?
Luis (9:27:15 PM): http://www.swfcabin.com/open/1253429258
BoM (9:29:06 PM): LMFAO
BoM (9:29:48 PM): ROFL @ spaceship